What Fades Away
Concept: A wild, formerly rich kid trying to figure out what the fuck
Auspice Rahu (Full Moon)
Tribe: Ghost Wolf
Virtue: Loyal (Regain Willpower when your character puts herself in danger by refusing to go against the group’s interests
Physical (-1 Untrained)
Athletics (Parkour) – 3
Brawl (Claws) – 2
Firearms (Pistols) – 2
Drive (Off-Road) – 3
Survival – 1
Mental (-3 Untrained)
(Asset) Computer 1
(Asset) Occult 1
Social (-1 Untrained)
Animal Ken 2
(Asset) Streetwise 2
Full Moon Gifts: Clarity 1 – By spending 1 essence, you gain +5 to your initiative modifier for the scene (also works in combat)
Warning Growl 1 – Cost: 1 Willpower
Dice Pool: Presence + Intimidation + Glory versus Composure + Primal Urge
Action: Contested; resistance is reflexive
Dramatic Failure: The Gift fails completely. The werewolf cannot use any Dominance Gifts on the subject for the rest of the scene.
Failure: Successes rolled tie or the subject gets the most. The target feels no particular dread of the werewolf.
Success: The most successes are rolled for the Gift user. This Gift affects a single target. The Gift user gains a +2 Defense bonus against any close-combat attacks made by the affected target for the duration of the scene — the target is literally too wary of the werewolf to attack with full vigor. This Gift can be used on multiple opponents during a scene, but the werewolf must use the Gift separately against each one (spending Willpower and making a contested roll each time).
Exceptional Success: As success, but the Defense bonus against the Gift’s target rises to +3.
Left-Handed Spanner * – Cost: 1 Essence
Roll: Wits + Crafts + Purity
This Gift temporarily disables a specific technological object, such as a cell phone, computer or automobile engine, within arm’s reach. The malfunction has no apparent
external cause. In truth, the werewolf using the Gift has interrupted the flow of spirit energy into the object,thus causing its breakdown.
The player must specifically state which object her character wishes to disable, and the werewolf must touch it. The object ceases to work for a number of turns equal to the successes rolled. If the object is carried by another who seeks to avoid the werewolf’s touch, a roll is required to make contact.
Professional Training (Techno-Wiz) 1
Contacts – (Hackers, Bikers (she fixes their computers for them at cut rates, being a racer))
2 – 9-again on all Asset Skills
3 – Pick Another Asset Skill
Resources – 2
Flow – When in a pursuit/evading, subtract your parkour rating from successes need
Crack Driver 2 – Add Composure to Drive Rolls
Striking Looks 1 – Gain +1 to social rolls involving your looks
Holistic Awareness 1 – With access to woodlands, Wits + Survival will let you gather supplies to treat minor sickness/injuries.
Primal Urge: 1